Quaking Mirror Force
Trap Normal

Quaking Mirror Force

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When an opponent's monster declares an attack: Change all your opponent's Attack Position monsters to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.




 
 
AI Power Analysis
Board breaker / Going-secondConfidence: MediumEvaluated Oct 5, 2026
61± 5/ 100
Power Score
Intrinsic 58
Deck 60

Quaking Mirror Force — Power Evaluation

Final Score: 61 ± 5 · Confidence: Medium

  • Intrinsic: 58 · Deck: 60 · Meta: provisional
  • Primary role: Board breaker / Going-second · Secondary: Floodgate / Control

Why it scores here

Quaking Mirror Force is a broadly splashable defensive trap that disrupts opponent attacks by flipping all attack-position monsters face-down with a lock preventing position changes. While its effect is strong and board-wide, it is purely reactive with no combo potential or card advantage generation, making it a supplementary control tool rather than a power engine. Its score reflects strong effect quality and exceptional splashability across 122+ archetypes, offset by zero material utility, minimal combo conversion, and dependence on drawing the trap when needed.

Axis scores

Axis Score Evidence
Accessibility 55 Passive trap card in 400/400 decks (1–3 copies, average 1.38) with reliable activation on opponent attack declaration, but no search routes and dependent on drawing it (verified from deck evidence and card text).
Combo & Conversion 10 Zero appearances in 0 combo boards; this is purely a reactive effect that does not build boards or extend combos (verified from combos_evidence.appearances = 0).
Resource Economy 50 Free activation with no cost, but generates no card advantage—flipping monsters disrupts but returns no value, resulting in neutral resource economy (inferred from card text and trap mechanics).
Effect & Interaction 65 Board-wide flip effect locks all opponent attack-position monsters face-down, preventing position changes; soft disruption highly effective against attack-based strategies but does not negate effects or destroy (verified from card text; observed in 122+ archetype adoption).
Material Utility 0 Trap cards cannot serve as monster material and carry no level, attribute, or type synergy—utility is zero (verified from card type and Yu-Gi-Oh! mechanics).
Resilience & Flexibility 60 Reliably activates on opponent's attack declaration at instant speed, but once resolved is spent (sent to GY) with no recursion or multi-turn resilience (verified from card text and trap mechanics).
Deck-Building Efficiency 70 Light slot cost averaging 1.38 copies per deck across 122 distinct archetypes demonstrates exceptional splashability; no garnet risk or archetype lock makes it a clean, low-friction include (observed from decks_evidence: 400 decks, 122 archetypes, avg copies 1.38).

Calculation

Weight profile: 0.8 Board breaker + 0.2 Floodgate/Control. Intrinsic ≈ 58, Deck ≈ 60, Meta = provisional. Modifiers: Splashability (2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Board-wide disruption: flips all opponent attack-position monsters face-down simultaneously
  • Position lock: prevents flipped monsters from returning to Attack Position until the end of turn
  • Exceptional splashability: usable in any archetype as a defensive tech
  • Reliable trigger: activates whenever opponent makes an attack declaration (universal condition)
  • Instant-speed response: resolves during opponent's Battle Phase without vulnerability to most interruption

Weaknesses

  • Purely reactive: no offensive contribution or combo potential; does not build board value
  • No card advantage: spending 1 card for disruption generates no net gain
  • Soft disruption: flipping monsters does not negate effects or remove them from field
  • Not searchable: must be drawn; no archetype-specific tutors or search routes
  • Single-use per activation: spent after resolving, sent to GY with no recursion

Counters / choke points

  • Effect negation (Ash Blossom & Joyous Spring, Infinite Impermanence) if chained during activation window
  • Monsters with floating effects or protection that activate in Defense Position
  • Decks relying on XYZ, Fusion, or Synchro strategies rather than attack-position board presence
  • Cards preventing the Battle Phase or forcing a skip of it

Best use

Defensive trap responding to opponent attacks; supplementary board control and tempo disruption in control and trap strategies. Decks: Traptrix, Labrynth, Dogmatika, Control-focused and trap-heavy strategies.

Evidence & gaps

  • Verified: Card text: free activation when opponent's monster declares attack, flips all opponent's attack-position monsters face-down, locks position changes; Format legality: allowed in TCG, OCG, and MasterDuel (no restriction or ban); Deck inclusion: 400/400 decks in sample run it in main deck (100% inclusion rate)
  • Observed: 122 distinct archetypes include this card (exceptionally broad adoption); Highest inclusion in trap-heavy strategies: Labrynth (11%), Traptrix (10.5%), Dogmatika (8.8%); Average 1.38 copies per deck; majority run 1 copy, minority run 2–3 copies; Top deck partners are hard interaction cards (Ash Blossom 60.8%, Infinite Impermanence 55.2%), suggesting this is supplementary disruption alongside primary control
  • Inferred: No search routes available: trap cards are generally unsearchable in Yu-Gi-Oh!; Activation is reliable on every opponent attack (universal trigger condition); Material utility is zero: trap cards cannot serve as monster material or provide synergy as material; Resource economy is neutral: 1 trap card spent for soft disruption with no advantage returned; Resilience is single-activation: instant-speed response but once resolved is spent to GY with no recursion
  • Data gaps: No combo evidence supplied — combo conversion and combo utility are text-only inference from card mechanics, not observed from recorded boards No banlist token — assumed unlimited (3 copies allowed) in TCG, OCG, and MasterDuel based on card visibility in all formats No usage statistics (StatisticsCard) — archetype inclusion percentage and consistency inferred from deck sample only, not long-term historical data No top card ranking — cannot confirm if this card is in the current metagame top tier or is niche tech Guide evidence minimal — only 1 guide mentions this card; broader strategic context and role nuance are thin











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